The wages of Piscean energy: a dive or subtle shift into
transcendence on one side, a flop into emptiness or nothingness on the other.
Neptune and Pisces (and, currently, Neptune in Pisces) has a hinge to the
bottom-of-the-ocean syndrome— seeing everything as nothing, and time as an
expanse of pure, eternal nothingness. Some of the most gorgeous moments in art
have both the transcendence and the emptiness or nothingness happening at once
in them— and human consciousness is forced to make up its mind. Are we alive or
are we dead? Are things real or are they not? Is all this really happening? As
you answer these questions, realize that you are playing what I call Neptune
Games— games of dimensions and dimensionality, wherein subtle shifts make all
the difference but create a permanent sense of flux and dislocation which is
difficult to accept. Once you have seen human reality as pure nothingness at
least once, in any scummy pond you happen to inhabit, all your perceptions,
both of art and of life, include the dimensional game of what is nothing in
something, and what is something in nothing. Neptune Games work in sex, too,
and with drugs, where “slumber” fits us to move passed strictly focused
consciousness into something more fluid, and the ultimate Neptune Game is this—
the fluidity which is the highest state of human consciousness has about an
equal amount in it of something and nothing. Why the human world is so eager to
pass off somethings as nothings and vice versa is that real somethings not only
have the power to elevate individuals and their consciousness over others but
to deify the right human consciousness at the right time with a state of
ultimate somethingness, which is true individuality made tactile, Neptune co-joining
the Sun.
Can you find the right fluidity in doing nothing? For those
involved in creative endeavors, Neptune Games have also to do with angles— not
just the Dickinsonian dictum “tell it slant,” but the idea of channeling energy
already slanted with subtle shifts built it. Taking multi-dimensional ideas and
putting pieces together to make them tactile. Art or creativity generally
manifests, when done in or from the correct dimensions or time/space
coordinates, jewels with facets. Time itself, in Neptune Games, is equally
something and nothing— there when we sink to the ocean’s bottom, gone when we
can swim. Yet, if we surpass the courage of the Romantics and dare to float
into the charmed circle of the human, the meaner Neptune Games— how to deflate
creativity and enhance homogenization, to trash up achievement with mediocrity
and enforce non-achievement, to take the massive and make it tiny and make the
tiny massive— must allow for dimensions of nothingness, which is really
something, really capable of taking tactile form, to impinge as an incentive to
swim largely alone, as human individuals must. That’s the pure something idea
the dwarves among us do not want you to know— the greatest treasure mankind
possesses are our brains— and the most potent position for a brain to be in is
to be atomized against the entire cosmos. The greatest Neptune Games are
created by, and for, individuals, who can accept the cosmic perspective of one
brain against all that is not it. Century XX tried to throw this Neptune Game
away, and reified dwarfishness in its stead. Century XX was, in many sectors,
mostly nothingness. But the Internet is from Heaven, folks, and a solid world
has been initiated online to balance to dwarf-dances and staged buffoonery.
Where Neptune is right now can take the
dimensions of your consciousness and broaden them by working with polarities—
something and nothing, emptiness and fullness— and weighing all their
consciousness-echoes on the right kind of Libra scales. The scales will
continually subtly shift too.
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